First I was asked to create some low poly 3D rails for an upcoming Windows OS snowboard game. This rails were the first step of a big project I had the chance to work on. In the end I built lots of rails, tables, gondolas, buildings, other jib obstacles and all kind of assets. I also created renderings for social media commercial purposes.
Best of all was my own "Chillfolio" board and clothing collection in the game.